unit cameras;

{*
Camera unit - mode, position and orientation of camera + related functions
}

interface

uses 
  SysUtils, Classes;

type
  TCameraMode = (       // POSITION         DIRECTION
      cmFirstPerson,    // players eyes     mouse
      cmSecondPerson,   // free             to player
      cmThirdPerson,    // behind player    mouse
      cmFree            // free             free
      );

implementation

initialization

finalization

end.
